Star Trek Adventures RPG: Core Rulebook
by Modiphius
A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.
Create your own Star Trek stories of discovery and adventure on the final frontier. Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG. An extensive exploration of the United Federation of Planets and its galactic neighbors in the Alpha, Beta and Gamma Quadrants. Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship. A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion. Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent. Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.