Drift
Unlike most other racing games, DRIFT simulates the feeling of driving a car using a completely innovative movement mechanic called the TrajecTile system.
On a player’s turn, they use a uniquely shaped set of tiles, TrajecTiles, to plot their car’s movement on the track. The tiles represent the gears of a car, 1 through 5. The higher the gear, the further the distance the car moves. The special shapes at the ends of the tile mean that each tile can pivot in the previous tile to simulate steering. The lower the gear tile played, the further it is able to pivot in the previous tile. So, in first gear, although the car is not moving very far, it has the most maneuverability, while in 5th gear, the car is moving quite far but has the least maneuverability.