Dolmenwood RPG: Campaign Book
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Product description
The complete Referee's guide to running campaigns in the beguiling realm of Dolmenwood. Dolmenwood is a weird fairy tale adventure game, conjuring the wonder, horror, whimsy, and strangeness of British folklore.
Included in this book: Mysterious lore of the standing stones, ley lines, lost shrines, fairy roads, Wood Gods, fairy nobles, and ancient history. 7 major factions: the Chaos-godling Atanuw, the wicked fairy Cold Prince, the sorcerous Drune, the human nobility, the breggle nobility, the Pluritine Church, and the enigmatic witches. 12 settlements detailed with beautiful maps, major sites, and important NPCs. Expanded procedures for weather, getting lost, encountering monsters, fishing, foraging, and hunting. 200 pages of fantastic locations waiting to be explored. Hundreds of magical artefacts from enchanted oddments to magical fungi to holy relics. Easy-to-reference presentation designed to minimize prep time and page flipping. A starter adventure to get you right into the action.
Core book 2 of 3. Referees also need the Dolmenwood Player's Book and the Dolmenwood Monster Book. Contains adult themes and elements of horror. May not be suitable for children. 464-page hardcover; A4 (Letter) size; deluxe quality sewn binding; 2 ribbon bookmarks; endpapers printed with maps and rules summaries.
Included in this book: Mysterious lore of the standing stones, ley lines, lost shrines, fairy roads, Wood Gods, fairy nobles, and ancient history. 7 major factions: the Chaos-godling Atanuw, the wicked fairy Cold Prince, the sorcerous Drune, the human nobility, the breggle nobility, the Pluritine Church, and the enigmatic witches. 12 settlements detailed with beautiful maps, major sites, and important NPCs. Expanded procedures for weather, getting lost, encountering monsters, fishing, foraging, and hunting. 200 pages of fantastic locations waiting to be explored. Hundreds of magical artefacts from enchanted oddments to magical fungi to holy relics. Easy-to-reference presentation designed to minimize prep time and page flipping. A starter adventure to get you right into the action.
Core book 2 of 3. Referees also need the Dolmenwood Player's Book and the Dolmenwood Monster Book. Contains adult themes and elements of horror. May not be suitable for children. 464-page hardcover; A4 (Letter) size; deluxe quality sewn binding; 2 ribbon bookmarks; endpapers printed with maps and rules summaries.